Guns Underkens – TGS 2022 Interview with Shoji Meguros

At Tokyo Games 2022, we got a chance to sit down with ex kick,

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Silly question, but in choosing the year 2045 for the setting, was that year chosen at random or is there a particular reason?

Megaro: “I try to look at a real-world timeline of events and technology development and come up with a conclusion that, technology may be at a certain point in a year like this. Brought.”

In the screenshots and video, the main character’s name is simply “hero”. Does this mean you can name the character?

Megaro: “Ah yeah, the player will decide their name. It’s a bit spoiler, but there’s a scene where Will says something like ‘Hey, register your name.'”

The characters are also often shown with a special weapon. Is everyone limited to one type of weapon, like with Naomi pistols, or can you replace them?

Megaro: “That’s a good question. For the protagonist, you can choose any weapon you want, while the side characters specialize in one weapon type, such as the pistol with Naomi, but they also have a secondary weapon that you can choose between them.” can choose.”

Can you talk a little bit about Stealth Systems?

Megaro: “You don’t avoid outright encounters like in some games. Instead you try to sneak up on an enemy and have your characters hide around cover to try to get the best position for a sneak attack. We do. “

“When aiming at enemies, the percentage of accuracy can be seen. The longer you keep your eyes on the enemy, the more your accuracy will increase, doing more damage than not taking damage at the start of the fight. However It’s a risk. The longer you hold, the higher the accuracy, but the chances of the enemy turning around and spotting you go up. So you’ll be in a position where you’re aiming and thinking. Come on, just a little more 100 percent… please don’t turn around.’”

it looks like XCOM,

Megaro: “Oh, I love XCOM, He (Yuki Katayama, pointing to Kodansha) showed me saying ‘Hey, try this game!’ And I got so attached to it that I fell behind in my work (laughs).

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I see that there is a relational system. is it the same personality, What are the benefits of developing your relationships?

Megaro: “Yeah, it’s very similar personality, You can talk to your teammates to enhance your relationships thereby unlocking team combination attacks in battle.

Now that you’re developing an entire game, rather than just music, you need to consider a lot of things like modeling, animation, level design, etc. What has been the funniest and most challenging?

Megaro: “It’s all very difficult. (Laughs.) It’s hard to pick one thing because I get tired of things quickly. I’ll do one thing for a month or two, and then get tired of it and separate for a month or two Will work until I get tired of it and so on.”

When creating music for games, do they know it for a specific level or scene, or do you just make up a bunch of tracks and apply them later?

Megaro: “80 percent of the time I create a track for a specific scene or level, and about 20 percent are songs that I composed and put on after the fact.”

For video game music, do you need to consider anything related to the game such as matching the beat to the character’s tempo or the timing of the chorus when an event occurs?

Megaro: “Of course we consider the tempo of the track, making sure the song isn’t too jumbled or different from scene to scene — there are many components involved. Timing isn’t really something I adore, I just I make a separate track for a different scene.”

Before we let you go, would you like to say something to the fans?

Megaro: “We are really excited to meet our goals and make the game for everyone. Seeing everyone’s enthusiasm has given us 120 percent of the energy to work even harder. I hope the fans look forward to the music, and our first Will also support us in making the game. As a designer I am like a first grader with no experience. I will keep working hard to improve the game. For those who funded us on Kickstarter and those who didn’t We thank you for your support. Please look forward to it.”

Thank you for your time, Mr. Meguro!

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