Texas Chain Saw Massacre is a great match with a 3v4 PvP license

Turning the classic 1974 horror film Texas Chain Saw Massacre into an odd multiplayer game may seem strange on the surface — especially when the team setup isn’t the same 4v1 we’ve grown accustomed to as the popular Dead by Daylight, but instead even here. That stranger-sounding 4v3 arrangement. It works exceptionally well in practice, however, creating a tactical, tense, team-based multiplayer experience that takes more to the mind. Whether you’re on a Victim team of four trying to escape, or a serial-killing family trio trying to bite them, Texas Chain Saw Massacre’s tweak already plays pretty well in the odd multiplayer format, and 4v3 format. A great match is the movie license built around it.

Developer/publisher Gun Interactive promises more maps for launch next year, but for this preview session I played a half-dozen rounds in the most recognizable location of the Texas Chain Saw massacre: the film set in a rural Texas house. Victims start in the basement, and teamwork is encouraged and dare I say important; There are only a few exits from the basement and only two ways to exit the house after getting up. In other words, there are only two ways to win. Yes, only two, because the victims cannot kill the family, but stun them, further affecting the balance of power. However, they can slip through narrow gaps in walls, and duck under barbed wire mesh.

Meanwhile, the characters on both sides have unique skills. While the cook can eavesdrop on victims up close and lock doors for the family, it takes the victims longer to get past them, for example, Connie’s one-time ability to break the lock instantly Is. It could literally mean the difference between a win and a loss, as in my final round, I was chasing Connie as she made for the backyard gate—I wish I had footage of it. Anyway, she was the last victim even after we stabbed all her friends. However, my stamina ran out, and Connie reached the gate just ahead of me. And thanks to the skill she was keeping in her back pocket, she immediately broke the lock, left the gate, and ran away victorious. Without that advantage, I would have had enough time to claim one last victim – and victory for me.

I reveled in Leatherface’s ability to wield his chainsaw and how it’s tied to the power of his attacks.


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Meanwhile, the leatherface of the franchise is big and not nimble in the slightest. But he can use his chainsaw to cut through doors as well as destroy crawlspace entrances and exits so victims have fewer options for navigation. I reveled in his ability to wield his chain and how he was tied to the power of his attacks. Turn your saw on a victim without moving it and you’ll do a little damage. Turn it too high for too long and it will stop. But if you grab the rave range’s sweet spot, you’ll get a hit kill, complete with a quick and terrifying cut scene. (Note that you can also turn off the chainsaw to move around more stealthily as the big guy.) From firsthand experience I can tell you that it’s extremely satisfying. Also, revealing it while roaming around the house can create a very loud panic in the hearts and minds of the victims. He is by far my favorite character.

In the end, Hitchhiker is the smartest and most playful of the serial-killing trio. He can traverse the same little cracks and crevices that suffering can, and I made sure I used his agility to head straight into the front yard as soon as the match started, turning on the gas-powered generator that Electrified protection system protects. way to the road. He may also set traps that are guaranteed to slow victims down – either by directly trapping them, or by placing them in places where teenagers have to spend time disabling them.

Grandfather is the non-playable member of the family who acts as a sort of Sauron-esque, all-seeing eye as the blood you feed him moves him up.


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All three members of the family are wise to collect blood from around the house – as well as from the victims – to feed Grandpa, the non-playable member of the family who is seen as Sauron-esque in the form of blood. Acts as eyes you feed him move him up. He will occasionally shout and tag any victim who is moving at the moment of his yelling. And speaking of level ups, there’s a huge and persistent skill tree that I didn’t get to play with in this one-off demo session, but it promises to allow you to tailor your respective victim and family skills to your liking. does.

I’ll admit that I enjoyed playing as a family more than I did in my early stages. I had a blast trying to beat them even though the numbers were higher. But there’s no doubt that careful teamwork and coordination will pay off well for good hunting players—like when one of you walks to the top floor of a house and has to exit the basement to restore power, Which gives his companions another means of escape. Notably, too, victims are able to hide in dark corners of the house, outside in bushes, and hide around quietly so as not to make a ton of noise and alert the family. As my developer guide said, “Just leaving a door open can hurt you in this game.”

The sheer number of tactics in play between these two opposite sides is impressive. More plausible is how well Texas Chain Saw Massacre plays out right now, despite its release date not being announced until sometime next year. The movie license isn’t just slapped on this game. Instead, it sounds like an excellent pairing, and I can’t wait to play more.