The opening weekend of Call of Duty: Modern Warfare 2 beta has been divisive

Following last week’s information, the open beta for Call of Duty: Modern Warfare 2 went live over the weekend, allowing us to get intimate with the all-new mechanics and systems for Infinity Ward’s 2019 reboot (and not to be had). Permission granted. Confused with 2009’s Modern Warfare 2, of course). Things were kept intimate when it came to game modes, too, with a focus on 6v6 veterans – as well as a cameo from the returning third-person playlist – which helped to outline how Different It seems like. Does it work? Well opinion is divided, so here are two takes from two very different types of Call of Duty players.


Martin: So let’s get this out of the way first – I’m a filthy casual when it comes to COD. I pick up every game at launch, blast through the campaign (or as has been the case in recent years, get bored with it after an hour or two and never pick it up again) then spend a few dozen hours. Multiplayer, dipping in and out throughout the year. So I’m not going to go drilling into the details at all. I will say this, though — the chills on the series since Infinity Ward’s spectacular 2019 reboot have rightfully sucked me back in, and I was surprised at how different it feels from the first Modern Warfare. Or the second – the one that came out in 2019, ie. anyway, it’s amazing slow Take the Call of Duty formula, and the tense pacing has really taken me by surprise.

Wes: It definitely plays slower, and I think it’s in line with Infinity Ward’s design. Everything from the slide canceling nerf to the blistering fast time forces you to play more cautiously. The mini map doesn’t help at all, and you have to wait four or eight minutes into the match to unlock some of the cool benefits, which are traditionally a tactical element in fast-paced, run-and-gun 6v6 adds up. Call of Duty Multiplayer. The steps are very loud!

do i like it? I’m not sure I’m feeling MW2’s multiplayer right now, but I suspect I’ll get used to it over time, and it will start to feel faster as players work out the right counters and ins and outs of the map. Huh. Speaking of maps, the ones I’ve played in beta are good. 2019’s Modern Warfare launches with some catastrophically bad multiplayer maps (I still have PTSD from Piccadilly). These new maps at least flow a lot better.

The open beta was PlayStation-exclusive for its first weekend – the floodgates open next weekend, with PC and Xbox players joining the fray.

Martin: You definitely play Call of Duty more than me in the course of a year, so it’s interesting to hear your opinion on this. This, to an outsider like me, seems like a fairly drastic change from this slower-paced more tactical game – it feels like playing a game of Rainbow Six: Siege on Points, because you have to be very careful and precise (you have The gadgetry that is there also appears to reward more tactical play). Quite the opposite, though, playing objective-based modes like Prisoner Rescue and Search and Destroy and feels like playing a match of R6: Siege with everyone’s asses. It also highlights how chunky Gunplay sounds – I’m really impressed with how well it feels in the hand.

Wes: Infinity Ward is a master of video game gunplay. The weapons really explode, and the audio is superb. Some of the new animations are great too. Have you seen the swap in handgun animation? I like how you draw the gun while still on your primary screen. And there are some delicious new execs, too.

Martin: The animations are fantastic – I spent an hour or two with the third-person playlist I returned last night where you can see them in all their glory. I think what impressed me over the weekend is Infinity Ward’s general technical chops (and the dozens of support studios that helped bring Call of Duty to life). When it comes to attention to detail or straight-up Triple-A spectacle I think they’re with Naughty Dog now. It really feels like a big-budget blockbuster, and after a pretty quiet year on that front it’s been nice to spend time with a game that performs well on that scale.

Wes: I love the third person playlist! It does have some frustrating issues though. When you target a third person, you switch to first person, which can be jarring. It’s like Infinity Ward pulled the camera back for it but didn’t do anything else. This could be great!

One of the interesting debates I’ve seen around the MW2 is about its graphics, and whether or not they’re as good as the MW1. One of the interesting things about MW2 is how people compare it to MW1, not the Call of Duty games that were sandwiched in between. MW1, despite all its flaws, was a significant step forward for Call of Duty. It really moved the series forward, not just from a technical standpoint, but from an impact standpoint. It was an incredible spectacle – I think one of the best looking games ever.

MW2 has the problem that Infinity Ward made the leap three years ago, and MW2 isn’t that kind of jump again. For all manner of changes, MW2 will have a hard time wooing fans like MW1. MW1 was one such catalyst for change (and gave rise to Warzone). I wonder if some changes have been made because Infinity Ward felt something had to be done to drive the conversation, because the changes were the best idea.

Maybe I’m being too harsh! I’m sure I’m going to play MW2 for hundreds of hours…

Martin: I mean, after Black Ops and Vanguard it feels like a big step back again — but only really where the series was back in 2019 with the first Modern Warfare reboot. It was always a little weird how that felt like an outsider and then the series came back again, although that apparently has a lot to do with internal politics and the weird way that Call of Duty works with rotating teams. .


Warzone 2.0 – which this time feels like the main event – is still a bit far away, with a release in November.

It seems like more of an attempt to get Call of Duty on a stable foundation for the future than it is to relaunch as Infinity Ward did back in 2019, and on that front it’s hard to say how successful it is. until we get to play Warzone 2.0. For us. For anyone watching from the sidelines, though, there’s enough there for me to notice, while the last couple of Call of Duty games feel like non-events.

Wes: This is definitely true. The hype for MW2 is through the roof, and we effectively get two new Call of Duty games within a month of each other, with Warzone 2.0 coming in November.

I have one last question for you: Where do you stand on Last Stand?

Martin: [Quickly goes to Google to find out what you’re talking about], Oh that! As someone who doesn’t get downvoted more often, I think it’s fun, although I also really taste the slapstick of Call of Duty and it’s something that this Modern Warfare 2 open beta delivered in spades Is. Roll on another weekend – I can’t wait.

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