Wayward Strand, imprint of Kotaku’s Australian Airship Game

Image for article titled Wayward Strand A beautiful story about being young and getting old

screenshot, wayward strand

In wayward strandToday on PC, Switch, PlayStation and Xbox, you play a teenage girl where her mother works. which is a large, floating airship located off the coast of Australia, and After decommissioning as a luxury vessel, Now serving as a retirement home.

In some ways, it’s a huge game about being a teenager who takes his first tentative steps into an adult space. Your character, Casey, is writing an article about her time on the airship, and at the insistence of her mother – a nurse – spends three days visiting the airship’s otherwise lonely residents, sharing with them their past and present. talks about both.

Casey is nervous, and unsure of herself. We have all been there; A work experience placement, maybe, or just the first day at our first job, that awkward point where the rubber of your childhood meets the road of the adult workforce. So wayward strand In many ways that Crucible is a game about, as Casey grows in confidence over the course of three days, comes out of his shell, And starts letting his talent and personality shine through.

Yet it is also a game about the other end of the age spectrum. The object of the game is to wander the hallways of the airship, stopping at each resident’s room to pay them a visit. the very first, It is an almost unbearable routine; Hi, my name is Casey, what’s yours, that’s a sweet pic, just the most mundane little thing. But that’s how most relationships begin, and as the days go by, residents stop being objective and at least people if not friends.

Wayward Strand – Launch Trailer

It’s probably the greatest achievement of the game that at times it made me feel complete crap for not meeting my naan more often. On your first day on the airship its elderly residents are presented just as the old ones are often in our media; Kind, sweet, but also weak, weak, forgetful. Characters defined by their age and physical stature, and anything else. However, the more you interact with them, and the more you explore their rooms—each helpfully decorated more like an aging teenager’s bedroom—the more their stories, and lives, are exposed.

These aren’t old people. They’re people who have grown old. They had exciting lives, loved and lost, been through dramatic exploits. What they are now isn’t all they’ve ever been, and it’s an absolute joy getting to know each and every one of them over the game’s three days.

How you get to know them is another of Wayward Strand’s achievements. This game isn’t telling you a single story, it’s leaving a dozen (or more!) of them lying around, each unfolding in real-time, and leaving it up to the player to pop in on each one of them and see how things are going.

If you’re familiar with play sleep no more—which I was lucky enough to catch with the rest of the staff on a year-long NYC work trip-wayward strand appears very similar. If You’re Not Familiar, Think Jordan Mechner Classic, Non-Linear Adventure Game the last express, If you are not familiar HeInstead imagine that the residents of this game are the NPCs in the Bethesda gameEach with their own little watch life and program, each one of them playing whether you are there to see them or not.

Image for article titled Wayward Strand A beautiful story about being young and getting old

screenshot, wayward strand

your role in wayward strand-Your only real gameplay task, really- is to stop and make sense of these stories, no matter what’In the service of solving a mystery or knowing the story of one’s life. You don’t really notice this the first time you’re around, but once you get to meet everyone, and get a feel for their relationships and habits, the whole place really comes alive.

i have really enjoyed wayward strand, In addition to the beautiful, interconnected story, I appreciate how australian The game ranges from a few wardrobe decisions to great casting choices. We don’t get to see ourselves in video games like this very often, so it was great to have something with its origins, at home, and in peace.

One final caveat, though: I had a lot of trouble playing through it because the game has no manual saves, and its autosaves are pretty sparse. You’ll be fine if you plan to break through, but if like me you can’t always dedicate hours at a time to a session, You can leave it running or you can lose a good chunk of progress.

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